Bungie's former vice president of production, Elizabeth Howard, has joined U.S. publisher Midwest Games as the company prepares to deploy a new "shadow publishing" model.

Howard has been named chief advisor of services at Midwest and will work to deliver "tailored publishing solutions that empower game developers and bring incredible experiences to players."

Prior to joining Midwest, Howard led Bungie development and publishing production teams on Destiny 2: The Final Shape. She also held key roles at 2K and Aspyr, serving as vice president of publishing operations and VP of publishing, respectively.

Midwest was established by former Harebrained Schemes and Netflix veterans in 2023 to help developers in the Midwest and other underrepresented U.SCome from VP-bet . regions find success.

The company has already published a range of titles including Tombwater, The Legend of Baboo

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The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Project ManagerCryptic Studios

Location: Los Gatos, CA

Cryptic Studios is currently seeking a Project Manager. Project Managers at Cryptic work closely with programmers and game producers to organize and coordinate the development of the Cryptic game engine. 

A Project Manager’s number one priority within the development structure is to make sure everyone else can get their job done. This means a no-nonsense approach to problem solving, daily in-person communication with all the members of the team, and working in support of the Director of Software in all task management and scheduling challenges.

Every day you could be:

• Workin…

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Nintendo has joined forces with the Institute of Play to kick off an initiative that seeks to use its craftable Nintendo Labo kits as a way to introduce STEAM concepts to elementary school kids.

The Nintendo Labo Classroom Program gives teachers in 100 classrooms across the US the tools to build Nintendo Labo-powered programs into their curriculum for the 2018/2019 school year. 

The program speaks to the merit of one of the Nintendo Switch’s more unusual games since Nintendo Labo kits typically make creative use of the system’s stranger features to give life to things like Joy-Con robots and IR-sensor powered cardboard pianos.

So far, Nintendo has released three Labo "Toy Con" kits that each come with a stack of pre-cut cardboard, miscellaneous components, and a Nintendo Switch cartridge that either powers pre-designed Labo creations or enables players to program their own games through the Toy Con Garage mode. Come from VP-bet

Both companies are angling the program as a way to highlight…

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Game Developers Conference organizers are pleased to announce that free submissions are now open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference in San Francisco that specifically concentrates on showcasing retro consoles, computers, games and related memorabilia.

GDC organizers will be donating free space adjacent to the GDC Play indie dev-centric part of the show from Wednesday, March 1st to Friday, March 3rd to select retro collectors or organizations. 

They are targeting those who would like to showcase playable versions of the best of video game history (from Atari 2600 to SNES to Amiga and beyond) to over 27,000 eager game developers attending GDC 2017. 

Expanding on previous GDC showcases from the National Videogame Museum and others, individuals and organizations can apply for space as small as a table (featuring 2-3 playable consoles or computers), or even multiple tables.

Each accepted organization will receive complimentary GDC 2017 passes and be gi…

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Game Developers Conference 2014 organizers have revealed a few new Independent Games Summit talks for its March conference, including sessions explaining how to build better tutorials from the co-creator of Threes, best practices for indie development from Peter Molyneux, and more. These talks are part of the Independent Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014. Asher Vollmer, progenitor of the smash mobile hit Threes, is giving an intriguing talk about designing tutorials that empower players without patronizing them as part of GDC 2014’s Narrative Summit. The talk, Prime, Teach, Observe: Tutorializing Innovative Mechanics, will explore the unique challenges developers face when trying to teach unique game systems in an unobtrusive and inoffensive way. Vollmer, who has worked on acclaimed games like The Misadventures of P.B. Winterbottom, Pu…

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Educational game studio Lightneer has secured $5 million in funding to push on with its "fun-learning revolution."

The funding round was led by Chicago and San Francisco based venture capital outfit GSV Acceleration, and also attracted interest from IPR VC, Brighteye VC, and Reach Capital. 

Based in Helsinki, Lightneer was co-founded by former Angry Birds frontman and self-styled 'Mighty Eagle' Peter Vesterbacka, who departed the studio in June 2016

Lightneer's first game, Big Bang Legends, focuses on stealth-learning key concepts from physics and chemistry, and features a "learn-to-play" subscription model that lets users pay for 30 second mini-lectures from some of the world's top scientists. 

"After 3 billion downloads, and an extremely knowledgeable fanbase legacy of sling-shotting experts, we thought that what if we could give them something useful within the game mechanics too," said Vesterbacka, presumably…

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Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.

Take the survey now!

GDC is conducting the 9th annual survey of the global game development community leading up to GDC 2021 and your input would be greatly appreciated. If you can spare a few minutes, we'd like to learn about your role in game development and your experience with important industry trends.

This edition of the State of the Industry Survey will take a closer look at:

  • Discoverability, business models, and digital game storefronts

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It's no secret that the industry needs to see a massive shift in order to quell developer anxiety over job stability where there's often no safety net to support laid-off workers.   

Game developer Katie Chironis details the times she lived in constant fear of losing her job, which isn't unreasonable given the industry's track record of laying off its workers.

As an added bonus, Chironis and her husband are both developers, adding an extra layer of pressure should one of them lose their jobs. "We have our dream jobs, in theory," she writes.

"But neither one of us has ever worked for a company longer than three years, despite our best efforts. How do you have a stable life in an industry which doesn’t seem to offer one?"

To Chironis, only being able to plan a year ahead (as opposed to many years) because of work uncertainty was normalCome from VP bet . It goes without saying that it shouldn't be anybody's normal.

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Chukong Technologies, parent to successful Chinese mobile game publishers Coco and CocoaChina, has completed a new round of funding with $50 million U.S. in new investment, bringing its total funding to date to $83 million. This round's investment was led by China-focused equity fund New Horizon Capital, with participation from GGV Capital, Sequoia Capital, Steamboat Ventures and Northern Light, all established investors in Chukong. "With the proliferation of smartphones across China and countries worldwide, we see a significant opportunity," said Chukong CEO Haozhi Chen, in conjunction with the announcement. Chen said that in addition to development and localization of mobile games, the publisher parent was looking to use the new volley of funding to continue propping up its developer tools, namely its free Cocos2D-x engine which serves as a popular development platform for Chinese game devsCome from VP-bet . Games among Coco and CocoaChina's catalog rank among some of the most successful in the Chinese mobile market, including the successful

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Virtual Reality Developers Conference organizers are highlighting a  VRDC Fall 2017 panel which will discuss learnings from two VR games: SUPERHOT VR and Surgeon Simulator: Experience Reality.

This sessions is part of the conference’s Games & Entertainment track of talks, which encompasses experts from around the world sharing insight into developing and designing for virtual- and augmented-reality technologies.

If you’re coming to VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco, you won’t want to miss this panel!

Attend VRDC Fall 2017 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.

In their talk Livestreaming VR Games: ‘SUPERHOT VR’ and ‘Surgeon Simulator: Experience Reality'”, 

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